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        <link>http://wiki.nevercorner.net/</link>
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        <item>
            <title>adding_material</title>
            <link>http://wiki.nevercorner.net/doku.php?id=adding_material&amp;rev=1201826584&amp;do=diff</link>
            <description>Neverball uses the standard OpenGL lighting model rather than a script-based shading system like Quake's. So, to add a new material you must create both a texture image and an OpenGL material specification. 

	* The texture must be an image in either JPG or PNG format. In general, use PNG for images that require an alpha channel, and JPG otherwise. Image width and height must both be powers of two. For this discussion, let us assume you have an image named wood.jpg. Place in it mtrl/. 
	* Create…</description>
            <pubDate>Fri, 01 Feb 2008 01:43:04 +0200</pubDate>
        </item>
        <item>
            <title>andrew_ambrose_-_easy_load_of_money</title>
            <link>http://wiki.nevercorner.net/doku.php?id=andrew_ambrose_-_easy_load_of_money&amp;rev=1294782243&amp;do=diff</link>
            <description>andrewambrose1022 is a dirty spammer.</description>
            <pubDate>Tue, 11 Jan 2011 22:44:03 +0200</pubDate>
        </item>
        <item>
            <title>australian_horse_racing_-_love_it_and_win_it</title>
            <link>http://wiki.nevercorner.net/doku.php?id=australian_horse_racing_-_love_it_and_win_it&amp;rev=1294782267&amp;do=diff</link>
            <description>racing121 is a dirty spammer</description>
            <pubDate>Tue, 11 Jan 2011 22:44:27 +0200</pubDate>
        </item>
        <item>
            <title>australian_lender_-_how_to_decide_whether_to_work_with_a_local_lender_for_your_mortgage</title>
            <link>http://wiki.nevercorner.net/doku.php?id=australian_lender_-_how_to_decide_whether_to_work_with_a_local_lender_for_your_mortgage&amp;rev=1294782315&amp;do=diff</link>
            <description>australianlender05 is a dirty spammer</description>
            <pubDate>Tue, 11 Jan 2011 22:45:15 +0200</pubDate>
        </item>
        <item>
            <title>easy_set_discussion</title>
            <link>http://wiki.nevercorner.net/doku.php?id=easy_set_discussion&amp;rev=1182081622&amp;do=diff</link>
            <description>SVN revision: 955

(records are written like this: hard / medium / easy)

Challenge best times: 10:00 / 20:00 / 30:00

Challenge most coins: 1000 / 500 / 10

1. easy

	*  max time: 1:30
	*  best times: 0:03.50 / 0:10 / 1:30
	*  unlock goal: 1:30 / 1:30 / 1:30
	*  most coins: 18 / 15 / 10</description>
            <pubDate>Sun, 17 Jun 2007 14:00:22 +0200</pubDate>
        </item>
        <item>
            <title>editing_recommendations</title>
            <link>http://wiki.nevercorner.net/doku.php?id=editing_recommendations&amp;rev=1243541899&amp;do=diff</link>
            <description>There is a lot more to a Neverball map than a collection of lumps and entities. The quirks and details of Neverball mapping are not obvious. They are generally only learned through experience. Many players have submitted maps, and pretty much everyone consistently makes the same mistakes. The following sections describe these mistakes, and lay down guidelines that should be followed during map creation. These are what separate a good map from a bad map.</description>
            <pubDate>Thu, 28 May 2009 22:18:19 +0200</pubDate>
        </item>
        <item>
            <title>entities</title>
            <link>http://wiki.nevercorner.net/doku.php?id=entities&amp;rev=1236257955&amp;do=diff</link>
            <description>Only a few Quake entities are supported, and most of the supported entities behave differently in some way. All unsupported entities and unsupported attributes of supported entities are ignored. The Neverball entities follow. All applicable entity attributes are documented here.</description>
            <pubDate>Thu, 05 Mar 2009 13:59:15 +0200</pubDate>
        </item>
        <item>
            <title>game_modes</title>
            <link>http://wiki.nevercorner.net/doku.php?id=game_modes&amp;rev=1139837406&amp;do=diff</link>
            <description>This page presents the 2 new game modes in next release of Neverball. It should sum up everything that was said in the forum...

Set unlocking

	*  for each set, the level designer can set the unlock conditions of his set, for example:
		*  reaching Easy-20 to unlock (access) the Hard set
		*  reaching Hard-20 to unlock Mehdi1
		*  reaching Mehdi1-15 to unlock Mehdi2</description>
            <pubDate>Mon, 13 Feb 2006 14:30:06 +0200</pubDate>
        </item>
        <item>
            <title>ghost_brushes</title>
            <link>http://wiki.nevercorner.net/doku.php?id=ghost_brushes&amp;rev=1236257593&amp;do=diff</link>
            <description>Ghost Brushes are formed usually when vertices are off the integer grid. They are indicated in-game by two things:

	*  Invisible “walls” that stop your ball from moving in what should be an unobstructed area of the level.
	*  “missing” geometry - a brush that appears when editing in radiant, but is not showing up in-game.</description>
            <pubDate>Thu, 05 Mar 2009 13:53:13 +0200</pubDate>
        </item>
        <item>
            <title>gtkradiant_install</title>
            <link>http://wiki.nevercorner.net/doku.php?id=gtkradiant_install&amp;rev=1274192093&amp;do=diff</link>
            <description>We recommend using version 1.5 of GtkRadiant.
Version 1.4 is too old and version 1.6 is still in beta state.

We also recommend to use NetRadiant, a fork of the 1.5 branch of GtkRadiant, which is actively maintained by an open-source community.

We have here some basic instructions on how to install GtkRadiant/NetRadiant and get it set up to create and edit Neverball and Neverputt levels. Currently, we have instructions for the following Operating Systems:</description>
            <pubDate>Tue, 18 May 2010 16:14:53 +0200</pubDate>
        </item>
        <item>
            <title>hard_set_discussion</title>
            <link>http://wiki.nevercorner.net/doku.php?id=hard_set_discussion&amp;rev=1180617479&amp;do=diff</link>
            <description>SVN revision: 939 

(records are written like this: hard / medium / easy)

Challenge best times: 

Challenge most coins: 

1. grid

	*  max time: 0:45
	*  best times: 0:03.50 / 0:20 / 0:45
	*  unlock goal:
	*  most coins: 52 / 40 / 30

2. risers

	*  max time: 0:45
	*  best times: 0:25 / 0:35 / 0:45
	*  unlock goal:
	*  most coins: 64 / 50 / 40</description>
            <pubDate>Thu, 31 May 2007 15:17:59 +0200</pubDate>
        </item>
        <item>
            <title>head_office_boston_ma_-_beautiful</title>
            <link>http://wiki.nevercorner.net/doku.php?id=head_office_boston_ma_-_beautiful&amp;rev=1294782216&amp;do=diff</link>
            <description>autoinsur112 is a dirty spammer.</description>
            <pubDate>Tue, 11 Jan 2011 22:43:36 +0200</pubDate>
        </item>
        <item>
            <title>level_creation</title>
            <link>http://wiki.nevercorner.net/doku.php?id=level_creation&amp;rev=1312188795&amp;do=diff</link>
            <description>Howtos

Level creation howto

	*  Editing Recommendations: Various Do's and Don'ts of level creation
	*  Entities: Covers goals, teleporters, moving brushes, switches, etc.
	*   Metadata: Necessary and optional worldspawn metadata (for SVN version)
	*  Neverputt: Mapping Neverputt holes</description>
            <pubDate>Mon, 01 Aug 2011 10:53:15 +0200</pubDate>
        </item>
        <item>
            <title>level_creation_howto</title>
            <link>http://wiki.nevercorner.net/doku.php?id=level_creation_howto&amp;rev=1264773614&amp;do=diff</link>
            <description>Ok, if you are here, then most likely you want to create your own levels.
That's a good thing.  It's not a difficult process, and this howto will make it even easier.

Requirements

	*  Neverball (yes, this really is needed ;-))
	*  GtkRadiant, the level design tool. Recommended version: 1.5</description>
            <pubDate>Fri, 29 Jan 2010 15:00:14 +0200</pubDate>
        </item>
        <item>
            <title>level_sets</title>
            <link>http://wiki.nevercorner.net/doku.php?id=level_sets&amp;rev=1321639640&amp;do=diff</link>
            <description>Here is a list of the current unofficial level sets for Neverball and Neverputt.
Visit their corresponding forum thread to report any feedback. sets are also briefly described in the neverball portal's page
.

Any ZIP archive that has been packaged properly can simply be placed into your user data directory. Neverball and Neverputt will read the sets and courses in each of these archives.</description>
            <pubDate>Fri, 18 Nov 2011 19:07:20 +0200</pubDate>
        </item>
        <item>
            <title>life_insurance_quotes_-_how_to_get_the_most_out_of_an_insurance_quote</title>
            <link>http://wiki.nevercorner.net/doku.php?id=life_insurance_quotes_-_how_to_get_the_most_out_of_an_insurance_quote&amp;rev=1309098588&amp;do=diff</link>
            <description>&quot;
	&quot; this is a page of spam&quot;
&quot;</description>
            <pubDate>Sun, 26 Jun 2011 16:29:48 +0200</pubDate>
        </item>
        <item>
            <title>making_neverball_backgrounds</title>
            <link>http://wiki.nevercorner.net/doku.php?id=making_neverball_backgrounds&amp;rev=1171439249&amp;do=diff</link>
            <description>The background system is simple, but there is huge potential for artistic expression there.

You probably all know this, but for the sake of discussion: The key to understanding backgrounds is to hit F7 and look at them in wireframe.  This shows you that a background is nothing but a set of small sprites positioned, rotated, scaled, and blended with each other.  Some are placed randomly, some are animated.  This allows a great deal of visual detail to be represented at high resolution using a ve…</description>
            <pubDate>Wed, 14 Feb 2007 08:47:29 +0200</pubDate>
        </item>
        <item>
            <title>manual_mapping</title>
            <link>http://wiki.nevercorner.net/doku.php?id=manual_mapping&amp;rev=1313658477&amp;do=diff</link>
            <description>for many reasons you may need to know how to create maps manually, with the notepad. if you can't install gtk-radiant, or just for curiosity, read this page. a warning: manual mapping is really difficult to understand. resort to this method only if it's really need. to learn and pratice you need:

* the Notepad++ program. (download it)

* Neverball (yes, i'm sure!) :)

* programs “curves” and “Brush Generator”. (download them)</description>
            <pubDate>Thu, 18 Aug 2011 11:07:57 +0200</pubDate>
        </item>
        <item>
            <title>mapc</title>
            <link>http://wiki.nevercorner.net/doku.php?id=mapc&amp;rev=1308047186&amp;do=diff</link>
            <description>How to use mapc

----------

Mapc is a program designed to compile the levels made with Radiant to make them usable in Neverball and Neverputt. All instructions are based upon using command lines. Note that the maximum number of lumps a map can have is 1024. (1.4.0 only)</description>
            <pubDate>Tue, 14 Jun 2011 12:26:26 +0200</pubDate>
        </item>
        <item>
            <title>medium_set_discussion</title>
            <link>http://wiki.nevercorner.net/doku.php?id=medium_set_discussion&amp;rev=1182082364&amp;do=diff</link>
            <description>SVN revision: 939 

(records are written like this: hard / medium / easy)

Challenge best times: 

Challenge most coins: 

1. locks

	*  max time: 1:30
	*  best times: 0:17 / 0:45 / 1:30
	*  unlock goal:
	*  most coins: 78 / 60 / 40

2. marblecurves

	*  max time: 2:00
	*  best times: 
	*  unlock goal:
	*  most coins:</description>
            <pubDate>Sun, 17 Jun 2007 14:12:44 +0200</pubDate>
        </item>
        <item>
            <title>neverball_faq</title>
            <link>http://wiki.nevercorner.net/doku.php?id=neverball_faq&amp;rev=1312894732&amp;do=diff</link>
            <description>*  “Are there plans for a multi-player mode?”

We do not intend to do such a game mode yet, as it causes some incoherence problems: 2 players controlling the same floor ?

	*  “I would like to create my own maps, how do I do it?”

Have a look at the level creation page of this wiki, you should start with the Level creation HowTo.</description>
            <pubDate>Tue, 09 Aug 2011 14:58:52 +0200</pubDate>
        </item>
        <item>
            <title>neverball_todo_list</title>
            <link>http://wiki.nevercorner.net/doku.php?id=neverball_todo_list&amp;rev=1150124462&amp;do=diff</link>
            <description>Since the track system is operational, there is no more need to maintain a TODO list here.</description>
            <pubDate>Mon, 12 Jun 2006 17:01:02 +0200</pubDate>
        </item>
        <item>
            <title>neverid</title>
            <link>http://wiki.nevercorner.net/doku.php?id=neverid&amp;rev=1308822253&amp;do=diff</link>
            <description>a neverID is a string that identify a neverball level. code consists of three parts: the part that identifies the set, the part that identifies the number and the part that identifies the version. for exaple, the “buzzer” level is ARG01A, and the “marble” level is TNS04F. the first three letters correspond to the set, in this case, “ARG” indicates “argentum's levels” and “TNS” means “tones levels”, the number indicates the level's number and the last letter can be “D” (draft), “T” (level in test…</description>
            <pubDate>Thu, 23 Jun 2011 11:44:13 +0200</pubDate>
        </item>
        <item>
            <title>neverputt</title>
            <link>http://wiki.nevercorner.net/doku.php?id=neverputt&amp;rev=1207425926&amp;do=diff</link>
            <description>Neverputt Mapping

Differences

Neverputt mapping is nearly identical to Neverball mapping.  The differences are listed below.

 * There must be five info_player_start entities.  The first defines where the camera will travel to in between intermissions at the title screen.  The next four define the positions of the four balls.  In the future, supposedly when the 4 player limit is removed, this technique will be change a little: when an additional ball doesn't have the required info_player_start…</description>
            <pubDate>Sat, 05 Apr 2008 22:05:26 +0200</pubDate>
        </item>
        <item>
            <title>neverputt_faq</title>
            <link>http://wiki.nevercorner.net/doku.php?id=neverputt_faq&amp;rev=1204756695&amp;do=diff</link>
            <description>Where can I find new courses for Neverputt?</description>
            <pubDate>Wed, 05 Mar 2008 23:38:15 +0200</pubDate>
        </item>
        <item>
            <title>neverputt_todo_list</title>
            <link>http://wiki.nevercorner.net/doku.php?id=neverputt_todo_list&amp;rev=1302099909&amp;do=diff</link>
            <description>Feature suggestions

	*  Differentiate Single and Multpilayer play mode in the title menu.
		*  In Single player mode, we have to reduce the number of mouse clicks necessary before each stroke by discarding screens such as “Player 1”. In this mode, it would be nice to distinguish: 
			*  Practice i.e. train yourself in a set of holes and you can redo a hole or play directly to particular hole
			*  Challenge i.e. play on a set of holes as in multiplayer to establish a new record</description>
            <pubDate>Wed, 06 Apr 2011 16:25:09 +0200</pubDate>
        </item>
        <item>
            <title>nevertable_todo_list</title>
            <link>http://wiki.nevercorner.net/doku.php?id=nevertable_todo_list&amp;rev=1185993400&amp;do=diff</link>
            <description>Features for future version (3.xx)

	*  Priority :
		*  Personnal page where a user can upload some records out of the contest, from any sets.
		*  Enhance CSS
		*  User profile: add preferred controller (Mouse, keyboard, joystick, trackpad, tilt-sensor, touch-screen)
		*  Automatically name replay files</description>
            <pubDate>Wed, 01 Aug 2007 20:36:40 +0200</pubDate>
        </item>
        <item>
            <title>payday_loans</title>
            <link>http://wiki.nevercorner.net/doku.php?id=payday_loans&amp;rev=1307227876&amp;do=diff</link>
            <description>Do you experience any trouble with regards to **payday loans UK**? If you are in that certain situation, then you have to escape from it. You should know the things that you will do for you to be able to stop the troubles in your payday loans. You have to clear up your loans as soon as possible.</description>
            <pubDate>Sun, 05 Jun 2011 00:51:16 +0200</pubDate>
        </item>
        <item>
            <title>payday_loans_-_how_to_make_money</title>
            <link>http://wiki.nevercorner.net/doku.php?id=payday_loans_-_how_to_make_money&amp;rev=1309273048&amp;do=diff</link>
            <description>It is important that when you are going to have payday loans is that you are going to maintain it easily. It is also important that you are going to see to it that you can be able to pay the amount and the interest that you are going to pay for a Payday loan. So it is good for you if you are going to look for the rate thus it offers first before you are going to have a deal on payday loans. 





 For you to be able to maintain your payday loans easily you must have to be aware of the things tha…</description>
            <pubDate>Tue, 28 Jun 2011 16:57:28 +0200</pubDate>
        </item>
        <item>
            <title>radiant_1.5_vs_radiant_1.4</title>
            <link>http://wiki.nevercorner.net/doku.php?id=radiant_1.5_vs_radiant_1.4&amp;rev=1196822595&amp;do=diff</link>
            <description>To create levels you need the Radiant editor &lt;http://www.qeradiant.com/&gt;

I recommend using Radiant 1.5 instead of Radiant 1.4.

The nightly builds of version 1.5 can be downloaded here: &lt;http://zerowing.idsoftware.com/files/radiant/nightly/1.5/&gt;

This new version is easier to use, more efficient, more productive.</description>
            <pubDate>Wed, 05 Dec 2007 03:43:15 +0200</pubDate>
        </item>
        <item>
            <title>start</title>
            <link>http://wiki.nevercorner.net/doku.php?id=start&amp;rev=1312279518&amp;do=diff</link>
            <description>Welcome to the Neverwiki - your source for community-driven Neverball/Neverputt information!

Questions, suggestions?

Have a look at the FAQ:

	*  Neverball FAQ
	*  Neverputt FAQ

If you have a specific question or suggestion or if you have a bug to report, check out the following:</description>
            <pubDate>Tue, 02 Aug 2011 12:05:18 +0200</pubDate>
        </item>
        <item>
            <title>test</title>
            <link>http://wiki.nevercorner.net/doku.php?id=test&amp;rev=1181845681&amp;do=diff</link>
            <description>t2</description>
            <pubDate>Thu, 14 Jun 2007 20:28:01 +0200</pubDate>
        </item>
        <item>
            <title>trophees_sheet</title>
            <link>http://wiki.nevercorner.net/doku.php?id=trophees_sheet&amp;rev=1235481347&amp;do=diff</link>
            <description>Short Description

A skill-based 3D action game where the player tilts the floor, using the mouse (or other input device) in order to roll a ball through an obstacle course to a goal.

Long Description

Neverball is a skill based game where the player rolls a ball to the goal by tilting the game floor, using the mouse, the keyboard or other input device.
The core gameplay premise is similar to wooden labyrinth games in which one controls a small metal marble using two small control wheels, while…</description>
            <pubDate>Tue, 24 Feb 2009 14:15:47 +0200</pubDate>
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